﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Trippy.Levels;

namespace Trippy.Scenery
{
    public class Scenery : DrawableTrippyComponent
    {
        public Scenery(Level level) : base (level.Game)
        {
            CurrentLevel = level;
        }

    }
}
